Skip to content
Langit Works

Langit Works

Unity Developers, Plugins Creators, Blogger

  • OneInput
  • MyInteractionKit
  • MyInteractionKit Tutorials
  • Blog
  • Free Tools and Scripts
  • Explainer Class
  • Contact Support
  • About
MyIKit Tutorial
Play Animation using MyInteractionKit
January 20, 2025
Explainer Class
Questions on 3D Models for Unity
March 9, 2025
MyIKit Tutorial
Setup Popup Information using MyInteractionKit for Unity
January 23, 2025
Explainer Class
Unity Content Design: Crafting Engaging Experiences
March 31, 2025
General
3rd Party Assets Notice
January 24, 2025
MyIKit Tutorial
Playing Audio using MyInteractionKit
February 26, 2025

Unity Content Design: Crafting Engaging Experiences

Posted on March 31, 2025March 31, 2025 By LangitWorkers No Comments on Unity Content Design: Crafting Engaging Experiences
Explainer Class

Creating content in Unity is more than just placing assets into a scene. It’s about delivering a specific experience that engages users emotionally and interactively. Whether you’re developing a game, a VR simulation, or an educational app, defining the experience should be the first step in the design process. Understanding the Core Experience Before diving … Read More “Unity Content Design: Crafting Engaging Experiences” »

A conversation about Scriptable Objects and Data Storage

Posted on March 16, 2025March 17, 2025 By LangitWorkers 2 Comments on A conversation about Scriptable Objects and Data Storage
A conversation about Scriptable Objects and Data Storage
Explainer Class

Today, we are going to talk a bit about Scriptable Objects in Unity. This is a very powerful feature of Unity that are overlooked. What is a Scriptable Object? A ScriptableObject is like a shared notebook that multiple people can read from, instead of each person keeping their own copy of the same information. In … Read More “A conversation about Scriptable Objects and Data Storage” »

Questions on 3D Models for Unity – Part 2

Posted on March 12, 2025March 15, 2025 By LangitWorkers No Comments on Questions on 3D Models for Unity – Part 2
Questions on 3D Models for Unity – Part 2
Explainer Class

What is the best way to import an FBX model in Unity? Our Recommendation Langitworkers have tried a few methods but this is the simplest one. Step 1 If you don’t have a Model folder yet, create one. From now on, this will be where you will organize all your models. Step 2 Create a … Read More “Questions on 3D Models for Unity – Part 2” »

Questions on 3D Models for Unity

Posted on March 9, 2025March 15, 2025 By LangitWorkers No Comments on Questions on 3D Models for Unity
Questions on 3D Models for Unity
Explainer Class

What are the 3D Formats Supported by Unity? Standard File Formats Unity supports the following standard 3D file formats: What is the Recommended 3D File Format for Unity? The best format recommended by LangitWorkers and Unity themselves is the FBX format. Unity internally processes all 3D models as FBX, meaning that importing other formats results … Read More “Questions on 3D Models for Unity” »

Importing Assets from Unity AssetsStore

Posted on February 26, 2025March 15, 2025 By LangitWorkers No Comments on Importing Assets from Unity AssetsStore
Importing Assets from Unity AssetsStore
Explainer Class

Learn how to easily import assets from the Unity Asset Store with this comprehensive guide. Includes step-by-step instructions and troubleshooting tips for common issues. Before we start: Let’s get started then. Firstly, you need to go to https://assetstore.unity.com/ If you have not signed-in, press the head-shaped button on the rightmost corner, and press Sign-in and sign … Read More “Importing Assets from Unity AssetsStore” »

World Space vs Local Space

Posted on February 26, 2025March 15, 2025 By LangitWorkers No Comments on World Space vs Local Space
World Space vs Local Space
Explainer Class

World Space Local Space Practical Example in Unity Why It Matters

Playing Audio using MyInteractionKit

Posted on February 26, 2025February 26, 2025 By LangitWorkers No Comments on Playing Audio using MyInteractionKit
MyIKit Tutorial

In this tutorial, you will learn how to play Audio using MyInteractionKit

How to use Toggle in MyInteractionKit

Posted on February 24, 2025February 24, 2025 By LangitWorkers No Comments on How to use Toggle in MyInteractionKit
MyIKit Tutorial

Toggle – A very fancy name for an On/Off switch. Have you ever created an OnTriggerEnter action to switch on light and wish that the same action could turn of the light if it is on? Yep. The toggle component allows you to do this everytime an interaction happens

3rd Party Assets Notice

Posted on January 24, 2025March 12, 2025 By LangitWorkers No Comments on 3rd Party Assets Notice
General

Third-Party NoticeProduct Name: MyInteractionKitVersion: 1.0Publisher: LangitWorksCopyright: � 2024 LangitWorks. All rights reserved. This product may contain or make reference to third-party assets, code, or libraries which are subject to their own licenses. The use of these assets, code, or libraries within this product is done in compliance with their respective licenses. Below is a list … Read More “3rd Party Assets Notice” »

Setup Popup Information using MyInteractionKit for Unity

Posted on January 23, 2025January 23, 2025 By LangitWorkers No Comments on Setup Popup Information using MyInteractionKit for Unity
MyIKit Tutorial

In this tutorial, I will show you how to quickly setup Popup Information using MyInteractionKit

Posts pagination

1 2 Next

Recent Posts

  • Unity Content Design: Crafting Engaging Experiences
  • A conversation about Scriptable Objects and Data Storage
  • Questions on 3D Models for Unity – Part 2
  • Questions on 3D Models for Unity
  • Importing Assets from Unity AssetsStore

Copyright © 2025 Langit Works.

Theme: Oceanly News Dark by ScriptsTown