Blog

  • Questions on 3D Models for Unity – Part 2
    What is the best way to import an FBX model in Unity? Our Recommendation Langitworkers have tried a few methods but this is the simplest one. Step 1 If you don’t have a Model folder yet, create one. From now on, this will be where you will organize all your models. Step 2 Create a
  • Questions on 3D Models for Unity
    What are the 3D Formats Supported by Unity? Standard File Formats Unity supports the following standard 3D file formats: What is the Recommended 3D File Format for Unity? The best format recommended by LangitWorkers and Unity themselves is the FBX format. Unity internally processes all 3D models as FBX, meaning that importing other formats results
  • Importing Assets from Unity AssetsStore
    Learn how to easily import assets from the Unity Asset Store with this comprehensive guide. Includes step-by-step instructions and troubleshooting tips for common issues. Before we start: Let’s get started then. Firstly, you need to go to https://assetstore.unity.com/ If you have not signed-in, press the head-shaped button on the rightmost corner, and press Sign-in and sign
  • World Space vs Local Space
    World Space Local Space Practical Example in Unity Why It Matters
  • Playing Audio using MyInteractionKit
    In this tutorial, you will learn how to play Audio using MyInteractionKit
  • How to use Toggle in MyInteractionKit
    Toggle – A very fancy name for an On/Off switch. Have you ever created an OnTriggerEnter action to switch on light and wish that the same action could turn of the light if it is on? Yep. The toggle component allows you to do this everytime an interaction happens
  • 3rd Party Assets Notice
    Third-Party NoticeProduct Name: MyInteractionKitVersion: 1.0Publisher: LangitWorksCopyright: � 2024 LangitWorks. All rights reserved. This product may contain or make reference to third-party assets, code, or libraries which are subject to their own licenses. The use of these assets, code, or libraries within this product is done in compliance with their respective licenses. Below is a list
  • Setup Popup Information using MyInteractionKit for Unity
    In this tutorial, I will show you how to quickly setup Popup Information using MyInteractionKit
  • Tweening with SimpleTween & Interactable Box Trigger
    Welcome to MyInteractionKit! In this video, we dive into how to effortlessly tween objects in Unity using the SimpleTween class and enhance the interaction with an Interactable Box Trigger. What You’ll Learn:
  • Customizing the Interactable Box
    In this tutorial, I will show you how to customize your Interactable Box from MyInteractionKit
  • Introduction To Interactable Box
    In this tutorial, I will show you about the most important object called the Interactable Box. This is our key component to allow interactions and MyInteractionKit won’t be able to do much with out it.
  • Turn Light On/Off using MyInteractionKit
    In this tutorial I will show you how to turn the light on and off using MyInteractionKit. This is not the only way to do it, but using MyInteractionKit does simplify this a bit. MyInteractionKit is available at Unity Assets Store
  • Play Animation using MyInteractionKit
    In this video, I will be demonstrating how to use MyInteractionKit to play animation in Unity. There are many ways to play animation in Unity, this method simplifies in effort, but you have to buy MyInteractionKit in AssetsStore though. Enjoy.
  • How to Setup MyInteractionKit
    In this tutorial, I will show you how to setup MyInteractionKit. This tutorial will cover how to use the Package Manager to get the package up until ready to use. MyInteractionKit is available in the Unity Assets Store
  • Animation Finder in Unity
    The script I will be sharing with you today is called the Animation List script. If you are wondering what are the animations that exists inside a certain objects, this script will be helpful. There are two scripts responsible for this. AnimationFinder.cs This script gets all the animations from the Animator component of the object.