Creating content in Unity is more than just placing assets into a scene. It’s about delivering a specific experience that engages users emotionally and interactively. Whether you’re developing a game, a VR simulation, or an educational app, defining the experience should be the first step in the design process. Understanding the Core Experience Before diving … Read More “Unity Content Design: Crafting Engaging Experiences” »
Category: Explainer Class
Today, we are going to talk a bit about Scriptable Objects in Unity. This is a very powerful feature of Unity that are overlooked. What is a Scriptable Object? A ScriptableObject is like a shared notebook that multiple people can read from, instead of each person keeping their own copy of the same information. In … Read More “A conversation about Scriptable Objects and Data Storage” »
What is the best way to import an FBX model in Unity? Our Recommendation Langitworkers have tried a few methods but this is the simplest one. Step 1 If you don’t have a Model folder yet, create one. From now on, this will be where you will organize all your models. Step 2 Create a … Read More “Questions on 3D Models for Unity – Part 2” »
What are the 3D Formats Supported by Unity? Standard File Formats Unity supports the following standard 3D file formats: What is the Recommended 3D File Format for Unity? The best format recommended by LangitWorkers and Unity themselves is the FBX format. Unity internally processes all 3D models as FBX, meaning that importing other formats results … Read More “Questions on 3D Models for Unity” »
Learn how to easily import assets from the Unity Asset Store with this comprehensive guide. Includes step-by-step instructions and troubleshooting tips for common issues. Before we start: Let’s get started then. Firstly, you need to go to https://assetstore.unity.com/ If you have not signed-in, press the head-shaped button on the rightmost corner, and press Sign-in and sign … Read More “Importing Assets from Unity AssetsStore” »
World Space Local Space Practical Example in Unity Why It Matters